Search Your Library for an Artifact Mage Knight Art
Zealous Inquisitor (iii) : The side by side 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. |
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Zealous Persecution (2) Until end of turn, creatures you command get +one/+ane and creatures your opponents control get -1/-1. |
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Zealous Strike (ii) Target brute gets +2/+ii and gains commencement strike until end of turn. |
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Zebra Unicorn (4) Whenever Zebra Unicorn deals damage, you proceeds that much life. |
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Zegana, Utopian Speaker (4) When Zegana, Utopian Speaker enters the battleground, if you command another creature with a +1/+1 counter on it, draw a carte du jour. : Adapt 4. (If this creature has no +1/+1 counters on information technology, put four +one/+ane counters on it.) Each brute you command with a +ane/+one counter on it has trample. |
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Zektar Shrine Expedition (2) Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. Remove iii quest counters from Zektar Shrine Expedition and cede it: Create a 7/1 red Elemental brute token with trample and haste. Exile it at the beginning of the next end step. |
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Zelyon Sword (3) You lot may cull not to untap Zelyon Sword during your untap step. , : Target brute gets +2/+0 for as long every bit Zelyon Sword remains tapped. |
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Zendikar Farguide (5) Forestwalk (This fauna can't exist blocked as long as defending player controls a Woods.) |
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Zendikar Incarnate (4) Zendikar Incarnate's power is equal to the number of lands you control. |
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Zendikar Resurgent (seven) Whenever you tap a land for mana, add one mana of whatever type that land produced. (The types of mana are white, bluish, black, scarlet, dark-green, and colorless.) Whenever y'all bandage a animal spell, draw a carte. |
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Zendikar's Roil (5) Landfall — Whenever a state enters the battlefield nether your command, create a 2/2 light-green Elemental creature token. |
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Zenith Flare (4) Zenith Flare deals X impairment to whatever target and you gain Ten life, where X is the number of cards with a cycling ability in your graveyard. |
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Zenith Seeker (four) Flight Whenever yous bike or discard a menu, target creature gains flying until end of plow. |
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Zephid (vi) Flight Shroud (This creature can't be the target of spells or abilities.) |
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Zephid'due south Cover (4) Enchant animate being Enchanted animal gets +2/+2 and has flying and shroud. (Information technology tin't be the target of spells or abilities.) |
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Zephyr Boots (i) Equipped creature has flight. Whenever equipped fauna deals gainsay damage to a actor, depict a card, so discard a card. Equip (: Adhere to target animal yous control. Equip only equally a sorcery.) |
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Zephyr Accuse (two) : Target creature gains flying until end of turn. |
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Zephyr Net (ii) Enchant fauna Enchanted creature has defender and flying. |
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Zephyr Scribe (3) , : Draw a card, so discard a card. Whenever you cast a noncreature spell, untap Zephyr Scribe. |
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Zephyr Spirit (six) When Zephyr Spirit blocks, return it to its owner's hand. |
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Zerapa Minotaur (4) Commencement strike : Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability. |
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Zetalpa, Primal Dawn (8) Flying, double strike, vigilance, trample, indestructible |
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Zhalfirin Commander (iii) Flanking (Whenever a brute without flanking blocks this beast, the blocking beast gets -1/-1 until end of plough.) : Target Knight creature gets +one/+1 until end of plough. |
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Zhalfirin Crusader (3) Flanking (Whenever a brute without flanking blocks this fauna, the blocking creature gets -1/-1 until finish of plow.) : The side by side 1 harm that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead. |
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Zhalfirin Decoy (2) : Tap target creature. Activate simply if you had a creature enter the battleground nether your command this plow. |
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Zhalfirin Knight (3) Flanking (Whenever a creature without flanking blocks this animate being, the blocking creature gets -1/-i until finish of turn.) : Zhalfirin Knight gains first strike until end of turn. |
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Zhalfirin Void (0) When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) : Add together . |
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Zhang Fei, Tearing Warrior (6) Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) |
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Zhang He, Wei General (v) Horsemanship (This animate being can't exist blocked except past creatures with horsemanship.) Whenever Zhang He, Wei General attacks, each other creature y'all control gets +1/+0 until finish of turn. |
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Zhang Liao, Hero of Hefei (half-dozen) Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card. |
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Zhao Zilong, Tiger Full general (5) Horsemanship (This animal tin can't be blocked except by creatures with horsemanship.) Whenever Zhao Zilong, Tiger General blocks, it gets +i/+i until terminate of turn. |
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Zhou Yu, Chief Commander (7) Zhou Yu, Chief Commander can't attack unless defending histrion controls an Island. |
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Zhuge Jin, Wu Strategist (three) : Target beast tin can't be blocked this plow. Activate only during your plough, before attackers are declared. |
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Zhur-Taa Ancient (5) Whenever a actor taps a land for mana, that player adds ane mana of any type that land produced. |
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Zhur-Taa Druid (2) : Add together . Whenever you tap Zhur-Taa Druid for mana, it deals 1 impairment to each opponent. |
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Zhur-Taa Goblin (2) Riot (This creature enters the battlefield with your option of a +1/+i counter or haste.) |
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Ziatora, the Incinerator (6) Flying At the beginning of your end step, you may sacrifice another animate being. When yous practise, Ziatora, the Incinerator deals damage equal to that animal's power to any target and you lot create three Treasure tokens. |
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Ziatora'due south Envoy (4) Trample Whenever Ziatora's Envoy deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the pinnacle of your library without paying its mana cost. If you don't, put that carte du jour into your hand. Blitz |
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Ziatora'southward Proving Basis (0) (: Add , , or .) Ziatora'due south Proving Ground enters the battlefield tapped. Cycling (, Discard this bill of fare: Describe a card.) |
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Zilortha, Strength Incarnate (5) Trample Lethal damage dealt to creatures you control is determined by their ability rather than their toughness. |
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Zimone, Quandrix Prodigy (ii) , : You may put a land bill of fare from your hand onto the battlefield tapped. , : Draw a menu. If you command eight or more lands, depict two cards instead. |
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Zirda, the Dawnwaker (3) Companion — Each permanent menu in your starting deck has an activated ability. (If this carte du jour is your called companion, y'all may put it into your hand from outside the game for equally a sorcery.) Abilities you lot activate that aren't mana abilities cost less to activate. This consequence can't reduce the mana in that cost to less than ane mana. , : Target animal can't cake this turn. |
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Zndrsplt, Eye of Wisdom (5) Partner with Okaun, Middle of Chaos (When this animate being enters the battlefield, target player may put Okaun into their mitt from their library, and then shuffle.) At the starting time of combat on your turn, flip a coin until you lose a flip. Whenever a role player wins a coin flip, describe a card. |
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Zndrsplt's Judgment (5) For each role player, choose friend or foe. Each friend creates a token that's a re-create of a creature they control. Each foe returns a creature they control to its possessor's mitt. |
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Zodiac Domestic dog (3) Mountainwalk (This beast can't exist blocked every bit long equally defending player controls a Mountain.) |
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Zodiac Dragon (ix) When Zodiac Dragon is put into your graveyard from the battleground, yous may return it to your hand. |
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Zodiac Goat (1) Mountainwalk (This animal can't be blocked as long as defending histrion controls a Mount.) |
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Zodiac Equus caballus (4) Islandwalk (This fauna can't be blocked as long as defending player controls an Island.) |
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Zodiac Monkey (ii) Forestwalk (This creature can't be blocked as long as defending histrion controls a Forest.) |
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Zodiac Ox (4) Swampwalk (This brute tin't be blocked equally long as defending actor controls a Swamp.) |
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Zodiac Hog (four) Swampwalk (This fauna can't be blocked as long equally defending player controls a Swamp.) |
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Zodiac Rabbit (1) Forestwalk (This animate being can't be blocked as long every bit defending player controls a Forest.) |
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Zodiac Rat (ane) Swampwalk (This animal can't be blocked every bit long as defending player controls a Swamp.) |
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Zodiac Rooster (ii) Plainswalk (This beast can't exist blocked as long every bit defending player controls a Plains.) |
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Zodiac Serpent (3) Swampwalk (This animate being can't exist blocked every bit long as defending thespian controls a Swamp.) |
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Zodiac Tiger (iv) Forestwalk (This creature can't exist blocked every bit long as defending thespian controls a Forest.) |
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Zoetic Cave (0) : Add . Morph (You may cast this card face down as a 2/2 creature for . Plow it face up any time for its morph cost.) |
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Zof Bloodbog (0) Zof Bloodbog enters the battlefield tapped. : Add . |
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Zof Consumption (6) Each opponent loses 4 life and y'all proceeds iv life. |
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Zof Shade (4) : Zof Shade gets +2/+two until finish of plough. |
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Zombie Apocalypse (vi) Render all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans. |
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Zombie Assassin (5) , Exile two cards from your graveyard and Zombie Assassinator: Destroy target nonblack creature. It can't be regenerated. |
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Zombie Boa (5) : Choose a colour. Whenever Zombie Boa becomes blocked past a creature of that color this plow, destroy that fauna. Activate only as a sorcery. |
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Zombie Beast (7) Amplify one (Equally this brute enters the battlefield, put a +ane/+1 counter on information technology for each Zombie carte du jour you reveal in your hand.) Trample |
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Zombie Cannibal (ane) Whenever Zombie Carnivorous deals combat damage to a player, yous may exile target carte from that player's graveyard. |
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Zombie Cutthroat (5) Morph—Pay 5 life. (You may cast this carte confront down equally a 2/2 beast for . Turn it face upward any time for its morph cost.) |
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Zombie Fanboy (3) As Zombie Fanboy enters the battlefield, choose an artist. Whenever a permanent with art by the chosen creative person is put into a graveyard, put two +ane/+1 counters on Zombie Fanboy. |
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Zombie Infestation (2) Discard 2 cards: Create a 2/2 black Zombie beast token. |
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Zombie Master (3) Other Zombie creatures have swampwalk. (They can't exist blocked every bit long equally defending player controls a Swamp.) Other Zombies have ": Regenerate this permanent." |
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Zombie Mob (4) Zombie Mob enters the battlefield with a +ane/+1 counter on it for each animal bill of fare in your graveyard. When Zombie Mob enters the battleground, exile all creature cards from your graveyard. |
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Zombie Musher (iv) Snow landwalk (This animate being tin't be blocked as long as defending player controls a snow land.) : Regenerate Zombie Musher. ( can be paid with one mana from a snow source.) |
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Zombie Ogre (5) At the commencement of your end step, if a beast died this plough, venture into the dungeon. (Enter the first room or advance to the next room.) |
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Zombie Scavengers (three) Exile the summit creature card of your graveyard: Regenerate Zombie Scavengers. |
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Zombie Trailblazer (3) Tap an untapped Zombie y'all command: Target land becomes a Swamp until stop of turn. Tap an untapped Zombie y'all command: Target creature gains swampwalk until end of turn. (It can't exist blocked as long as defending player controls a Swamp.) |
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Zombify (iv) Render target brute menu from your graveyard to the battlefield. |
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Zo-Zu the Punisher (3) Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that state'southward controller. |
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Zulaport Chainmage (4) Cohort — , Tap an untapped Ally y'all control: Target opponent loses 2 life. |
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Zulaport Cutthroat (two) Whenever Zulaport Cutthroat or another animate being y'all control dies, each opponent loses 1 life and you proceeds 1 life. |
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Zulaport Duelist (1) Flash When Zulaport Duelist enters the battleground, up to i target creature gets -2/-0 until finish of turn. Its controller mills two cards. (They put the pinnacle two cards of their library into their graveyard.) |
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Zulaport Enforcer (1) Level upwardly (: Put a level counter on this. Level up just equally a sorcery.) LEVEL i-ii iii/3 LEVEL 3+ 5/v Zulaport Enforcer tin can't be blocked except by black creatures. |
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Zuo Ci, the Mocking Sage (3) Hexproof (This creature can't be the target of spells or abilities your opponents control.) Zuo Ci, the Mocking Sage tin can't be blocked by creatures with horsemanship. |
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Zur the Enchanter (4) Flight Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battleground, then shuffle. |
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Zuran Orb (0) Sacrifice a land: You gain 2 life. |
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Zuran Spellcaster (3) : Zuran Spellcaster deals 1 impairment to whatsoever target. |
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Zurgo Bellstriker (1) Zurgo Bellstriker tin't block creatures with power 2 or greater. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its possessor's hand at the first of the next end step.) |
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Zurgo Helmsmasher (v) Haste Zurgo Helmsmasher attacks each combat if able. Zurgo Helmsmasher has indestructible as long every bit it's your plough. Whenever a animal dealt damage by Zurgo Helmsmasher this plow dies, put a +one/+one counter on Zurgo Helmsmasher. |
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Zur's Weirding (4) Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a role player does, put that card into its possessor'due south graveyard. Otherwise, that thespian draws a bill of fare. |
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Source: https://gatherer.wizards.com/pages/search/default.aspx?page=240&name=+[jaya&ballard,%20task%20mage]