Search Your Library for an Artifact Mage Knight Art
| Zealous Inquisitor | Other Versions |
| Zealous Persecution Until end of turn, creatures you command get +one/+ane and creatures your opponents control get -1/-1. | |
| Zealous Strike Target brute gets +2/+ii and gains commencement strike until end of turn. | Other Versions |
| Zebra Unicorn Whenever Zebra Unicorn deals damage, you proceeds that much life. | |
| Other Versions |
| Zegana, Utopian Speaker When Zegana, Utopian Speaker enters the battleground, if you command another creature with a +1/+1 counter on it, draw a carte du jour. Each brute you command with a +ane/+one counter on it has trample. | Other Versions |
| Zektar Shrine Expedition Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. Remove iii quest counters from Zektar Shrine Expedition and cede it: Create a 7/1 red Elemental brute token with trample and haste. Exile it at the beginning of the next end step. | |
| Zelyon Sword You lot may cull not to untap Zelyon Sword during your untap step. | |
| Zendikar Farguide Forestwalk (This fauna can't exist blocked as long as defending player controls a Woods.) | |
| Zendikar Incarnate Zendikar Incarnate's power is equal to the number of lands you control. | Other Versions |
| Zendikar Resurgent Whenever you tap a land for mana, add one mana of whatever type that land produced. (The types of mana are white, bluish, black, scarlet, dark-green, and colorless.) Whenever y'all bandage a animal spell, draw a carte. | Other Versions |
| Zendikar's Roil Landfall — Whenever a state enters the battlefield nether your command, create a 2/2 light-green Elemental creature token. | Other Versions |
| Zenith Flare Zenith Flare deals X impairment to whatever target and you gain Ten life, where X is the number of cards with a cycling ability in your graveyard. | |
| Zenith Seeker Flight Whenever yous bike or discard a menu, target creature gains flying until end of plow. | |
| Zephid Flight Shroud (This creature can't be the target of spells or abilities.) | |
| Zephid'due south Cover Enchant animate being Enchanted animal gets +2/+2 and has flying and shroud. (Information technology tin't be the target of spells or abilities.) | |
| Zephyr Boots Equipped creature has flight. Whenever equipped fauna deals gainsay damage to a actor, depict a card, so discard a card. Equip | |
| Zephyr Accuse | Other Versions |
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| Zephyr Net Enchant fauna Enchanted creature has defender and flying. | |
| Zephyr Scribe Whenever you cast a noncreature spell, untap Zephyr Scribe. | |
| Zephyr Spirit When Zephyr Spirit blocks, return it to its owner's hand. | |
| Zerapa Minotaur Commencement strike | |
| Zetalpa, Primal Dawn Flying, double strike, vigilance, trample, indestructible | |
| Zhalfirin Commander Flanking (Whenever a brute without flanking blocks this beast, the blocking beast gets -1/-1 until end of plough.) | Other Versions |
| Zhalfirin Crusader Flanking (Whenever a brute without flanking blocks this fauna, the blocking creature gets -1/-1 until finish of plow.) | Other Versions |
| Zhalfirin Decoy | |
| Zhalfirin Knight Flanking (Whenever a creature without flanking blocks this animate being, the blocking creature gets -1/-i until finish of turn.) | |
| Zhalfirin Void (0) When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | Other Versions |
| Zhang Fei, Tearing Warrior Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) | Other Versions |
| Zhang He, Wei General Horsemanship (This animate being can't exist blocked except past creatures with horsemanship.) Whenever Zhang He, Wei General attacks, each other creature y'all control gets +1/+0 until finish of turn. | |
| Zhang Liao, Hero of Hefei Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card. | |
| Zhao Zilong, Tiger Full general Horsemanship (This animal tin can't be blocked except by creatures with horsemanship.) Whenever Zhao Zilong, Tiger General blocks, it gets +i/+i until terminate of turn. | |
| Zhou Yu, Chief Commander Zhou Yu, Chief Commander can't attack unless defending histrion controls an Island. | |
| Zhuge Jin, Wu Strategist | |
| Zhur-Taa Ancient Whenever a actor taps a land for mana, that player adds ane mana of any type that land produced. | |
| Zhur-Taa Druid Whenever you tap Zhur-Taa Druid for mana, it deals 1 impairment to each opponent. | |
| Zhur-Taa Goblin Riot (This creature enters the battlefield with your option of a +1/+i counter or haste.) | |
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| Ziatora, the Incinerator Flying At the beginning of your end step, you may sacrifice another animate being. When yous practise, Ziatora, the Incinerator deals damage equal to that animal's power to any target and you lot create three Treasure tokens. | |
| Ziatora'due south Envoy Trample Whenever Ziatora's Envoy deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the pinnacle of your library without paying its mana cost. If you don't, put that carte du jour into your hand. Blitz | |
| Ziatora'southward Proving Basis (0) ( Ziatora'due south Proving Ground enters the battlefield tapped. Cycling | |
| Zilortha, Strength Incarnate Trample Lethal damage dealt to creatures you control is determined by their ability rather than their toughness. | |
| Zimone, Quandrix Prodigy | |
| Zirda, the Dawnwaker Companion — Each permanent menu in your starting deck has an activated ability. (If this carte du jour is your called companion, y'all may put it into your hand from outside the game for Abilities you lot activate that aren't mana abilities cost | |
| Zndrsplt, Eye of Wisdom Partner with Okaun, Middle of Chaos (When this animate being enters the battlefield, target player may put Okaun into their mitt from their library, and then shuffle.) At the starting time of combat on your turn, flip a coin until you lose a flip. Whenever a role player wins a coin flip, describe a card. | |
| Zndrsplt's Judgment For each role player, choose friend or foe. Each friend creates a token that's a re-create of a creature they control. Each foe returns a creature they control to its possessor's mitt. | Other Versions |
| Zodiac Domestic dog Mountainwalk (This beast can't exist blocked every bit long equally defending player controls a Mountain.) | |
| Zodiac Dragon When Zodiac Dragon is put into your graveyard from the battleground, yous may return it to your hand. | Other Versions |
| Zodiac Goat Mountainwalk (This animal can't be blocked as long as defending histrion controls a Mount.) | |
| Zodiac Equus caballus Islandwalk (This fauna can't be blocked as long as defending player controls an Island.) | |
| Zodiac Monkey Forestwalk (This creature can't be blocked as long as defending histrion controls a Forest.) | Other Versions |
| Zodiac Ox Swampwalk (This brute tin't be blocked equally long as defending actor controls a Swamp.) | |
| Zodiac Hog Swampwalk (This fauna can't be blocked as long equally defending player controls a Swamp.) | |
| Zodiac Rabbit Forestwalk (This animate being can't be blocked as long every bit defending player controls a Forest.) | |
| Zodiac Rat Swampwalk (This animal can't be blocked every bit long as defending player controls a Swamp.) | |
| Zodiac Rooster Plainswalk (This beast can't exist blocked as long every bit defending player controls a Plains.) | |
| Zodiac Serpent Swampwalk (This animate being can't exist blocked every bit long as defending thespian controls a Swamp.) | |
| Zodiac Tiger Forestwalk (This creature can't exist blocked every bit long as defending thespian controls a Forest.) | |
| Zoetic Cave (0) Morph | |
| Zof Bloodbog (0) Zof Bloodbog enters the battlefield tapped. | |
| Zof Consumption Each opponent loses 4 life and y'all proceeds iv life. | |
| Zof Shade | Other Versions |
| Zombie Apocalypse Render all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans. | Other Versions |
| Zombie Assassin | |
| Zombie Boa | |
| Zombie Beast Amplify one (Equally this brute enters the battlefield, put a +ane/+1 counter on information technology for each Zombie carte du jour you reveal in your hand.) Trample | |
| Zombie Cannibal Whenever Zombie Carnivorous deals combat damage to a player, yous may exile target carte from that player's graveyard. | |
| Zombie Cutthroat Morph—Pay 5 life. (You may cast this carte confront down equally a 2/2 beast for | |
| Zombie Fanboy As Zombie Fanboy enters the battlefield, choose an artist. Whenever a permanent with art by the chosen creative person is put into a graveyard, put two +ane/+1 counters on Zombie Fanboy. | |
| Zombie Infestation Discard 2 cards: Create a 2/2 black Zombie beast token. | |
| Zombie Master Other Zombie creatures have swampwalk. (They can't exist blocked every bit long equally defending player controls a Swamp.) Other Zombies have " | |
| Zombie Mob Zombie Mob enters the battlefield with a +ane/+1 counter on it for each animal bill of fare in your graveyard. When Zombie Mob enters the battleground, exile all creature cards from your graveyard. | |
| Zombie Musher Snow landwalk (This animate being tin't be blocked as long as defending player controls a snow land.) | |
| Zombie Ogre At the commencement of your end step, if a beast died this plough, venture into the dungeon. (Enter the first room or advance to the next room.) | |
| Zombie Scavengers Exile the summit creature card of your graveyard: Regenerate Zombie Scavengers. | |
| Zombie Trailblazer Tap an untapped Zombie y'all command: Target land becomes a Swamp until stop of turn. Tap an untapped Zombie y'all command: Target creature gains swampwalk until end of turn. (It can't exist blocked as long as defending player controls a Swamp.) | |
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| Zombify Render target brute menu from your graveyard to the battlefield. | |
| Zo-Zu the Punisher Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that state'southward controller. | Other Versions |
| Zulaport Chainmage Cohort — | |
| Zulaport Cutthroat Whenever Zulaport Cutthroat or another animate being y'all control dies, each opponent loses 1 life and you proceeds 1 life. | |
| Zulaport Duelist Flash When Zulaport Duelist enters the battleground, up to i target creature gets -2/-0 until finish of turn. Its controller mills two cards. (They put the pinnacle two cards of their library into their graveyard.) | |
| Zulaport Enforcer Level upwardly LEVEL i-ii iii/3 LEVEL 3+ 5/v Zulaport Enforcer tin can't be blocked except by black creatures. | |
| Zuo Ci, the Mocking Sage Hexproof (This creature can't be the target of spells or abilities your opponents control.) Zuo Ci, the Mocking Sage tin can't be blocked by creatures with horsemanship. | |
| Zur the Enchanter Flight Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battleground, then shuffle. | Other Versions |
| Zuran Orb Sacrifice a land: You gain 2 life. | |
| Zuran Spellcaster | Other Versions |
| Zurgo Bellstriker Zurgo Bellstriker tin't block creatures with power 2 or greater. Dash | |
| Zurgo Helmsmasher Haste Zurgo Helmsmasher attacks each combat if able. Zurgo Helmsmasher has indestructible as long every bit it's your plough. Whenever a animal dealt damage by Zurgo Helmsmasher this plow dies, put a +one/+one counter on Zurgo Helmsmasher. | Other Versions |
| Zur's Weirding Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a role player does, put that card into its possessor'due south graveyard. Otherwise, that thespian draws a bill of fare. | |
Source: https://gatherer.wizards.com/pages/search/default.aspx?page=240&name=+[jaya&ballard,%20task%20mage]