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Zealous Inquisitor

Zealous Inquisitor 2 White (iii)
Brute — Human Cleric (2/2)

1 White: The side by side 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.

Scourge (Common)

Other Versions

Ninth Edition (Uncommon)

Zealous Persecution

Zealous Persecution White Black (2)
Instant

Until end of turn, creatures you command get +one/+ane and creatures your opponents control get -1/-1.

Explorers of Ixalan (Uncommon)

Zealous Strike

Zealous Strike 1 White (ii)
Instant

Target brute gets +2/+ii and gains commencement strike until end of turn.

Conspiracy: Take the Crown (Common)

Other Versions

Avacyn Restored (Common)

Zebra Unicorn

Zebra Unicorn 2 Green White (4)
Creature — Unicorn (2/2)

Whenever Zebra Unicorn deals damage, you proceeds that much life.

Mirage (Uncommon)

Zedruu the Greathearted

Commander Legends (Mythic Rare)

Other Versions

Magic: The Gathering-Commander (Mythic Rare)

Commander 2016 (Mythic Rare)

Zegana, Utopian Speaker

Zegana, Utopian Speaker 2 Green Blue (4)
Legendary Creature — Merfolk Magician (4/4)

When Zegana, Utopian Speaker enters the battleground, if you command another creature with a +1/+1 counter on it, draw a carte du jour.

4 Green Blue: Adapt 4. (If this creature has no +1/+1 counters on information technology, put four +one/+ane counters on it.)

Each brute you command with a +ane/+one counter on it has trample.

Guild Kit: Simic (Rare)

Other Versions

Ravnica Allegiance (Rare)

Zektar Shrine Expedition

Zektar Shrine Expedition 1 Red (2)
Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.

Remove iii quest counters from Zektar Shrine Expedition and cede it: Create a 7/1 red Elemental brute token with trample and haste. Exile it at the beginning of the next end step.

Zendikar (Common)

Zelyon Sword

Zelyon Sword 3 (3)
Artifact

You lot may cull not to untap Zelyon Sword during your untap step.

3, Tap: Target brute gets +2/+0 for as long every bit Zelyon Sword remains tapped.

Fallen Empires (Rare)

Zendikar Farguide

Zendikar Farguide 4 Green (5)
Fauna — Elemental (3/3)

Forestwalk (This fauna can't exist blocked as long as defending player controls a Woods.)

Zendikar (Common)

Zendikar Incarnate

Zendikar Incarnate 2 Red Green (4)
Creature — Elemental (*/4)

Zendikar Incarnate's power is equal to the number of lands you control.

Commander 2018 (Uncommon)

Other Versions

Magic Origins (Uncommon)

Zendikar Resurgent

Zendikar Resurgent 5 Green Green (seven)
Enchantment

Whenever you tap a land for mana, add one mana of whatever type that land produced. (The types of mana are white, bluish, black, scarlet, dark-green, and colorless.)

Whenever y'all bandage a animal spell, draw a carte.

Commander 2017 (Rare)

Other Versions

Oath of the Gatewatch (Rare)

Zendikar's Roil

Zendikar's Roil 3 Green Green (5)
Enchantment

Landfall — Whenever a state enters the battlefield nether your command, create a 2/2 light-green Elemental creature token.

Zendikar Rising Commander (Uncommon)

Other Versions

Magic Origins (Uncommon)

Jumpstart (Uncommon)

Zenith Flare

Zenith Flare 2 Red White (4)
Instant

Zenith Flare deals X impairment to whatever target and you gain Ten life, where X is the number of cards with a cycling ability in your graveyard.

Ikoria: Lair of Behemoths (Uncommon)

Zenith Seeker

Zenith Seeker 3 Blue (four)
Creature — Bird Wizard (2/2)

Flight

Whenever yous bike or discard a menu, target creature gains flying until end of plow.

Amonkhet (Uncommon)

Zephid

Zephid 4 Blue Blue (vi)
Creature — Illusion (3/4)

Flight

Shroud (This creature can't be the target of spells or abilities.)

Urza's Saga (Rare)

Zephid's Embrace

Zephid'due south Cover 2 Blue Blue (4)
Enchantment — Aura

Enchant animate being

Enchanted animal gets +2/+2 and has flying and shroud. (Information technology tin't be the target of spells or abilities.)

Urza's Saga (Uncommon)

Zephyr Boots

Zephyr Boots 1 (i)
Artifact — Equipment

Equipped creature has flight.

Whenever equipped fauna deals gainsay damage to a actor, depict a card, so discard a card.

Equip 2 (2: Adhere to target animal yous control. Equip only equally a sorcery.)

Strixhaven: School of Mages (Uncommon)

Zephyr Charge

Zephyr Accuse 1 Blue (two)
Enchantment

1 Blue: Target creature gains flying until end of turn.

Core Set 2020 (Common)

Other Versions

Magic 2014 Core Set (Common)

Zephyr Falcon

Legends (Common)

Other Versions

Fourth Edition (Common)

Fifth Edition (Common)

Zephyr Net

Zephyr Net 1 Blue (ii)
Enchantment — Aureola

Enchant fauna

Enchanted creature has defender and flying.

Lorwyn (Common)

Zephyr Scribe

Zephyr Scribe 2 Blue (3)
Creature — Human Monk (two/1)

Blue, Tap: Draw a card, so discard a card.

Whenever you cast a noncreature spell, untap Zephyr Scribe.

Dragons of Tarkir (Common)

Zephyr Spirit

Zephyr Spirit 5 Blue (six)
Creature — Spirit (0/6)

When Zephyr Spirit blocks, return it to its owner's hand.

Ravnica: City of Guilds (Common)

Zerapa Minotaur

Zerapa Minotaur 2 Red Red (4)
Creature — Minotaur (3/3)

Commencement strike

2: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.

Prophecy (Common)

Zetalpa, Primal Dawn

Zetalpa, Primal Dawn 6 White White (8)
Legendary Creature — Elder Dinosaur (4/8)

Flying, double strike, vigilance, trample, indestructible

Commander 2021 (Rare)

Zhalfirin Commander

Zhalfirin Commander 2 White (iii)
Creature — Human Knight (two/two)

Flanking (Whenever a brute without flanking blocks this beast, the blocking beast gets -1/-1 until end of plough.)

1 White White: Target Knight creature gets +one/+1 until end of plough.

Duel Decks: Knights vs. Dragons (Uncommon)

Other Versions

Mirage (Uncommon)

Time Spiral "Timeshifted" (Special)

Zhalfirin Crusader

Zhalfirin Crusader 1 White White (3)
Creature — Human being Knight (2/2)

Flanking (Whenever a brute without flanking blocks this fauna, the blocking creature gets -1/-1 until finish of plow.)

1 White: The side by side 1 harm that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.

Vintage Masters (Rare)

Other Versions

Visions (Rare)

Zhalfirin Decoy

Zhalfirin Decoy 1 White (2)
Beast — Human being Soldier (one/3)

Tap: Tap target creature. Activate simply if you had a creature enter the battleground nether your command this plow.

Modern Horizons (Uncommon)

Zhalfirin Knight

Zhalfirin Knight 2 White (3)
Animate being — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this animate being, the blocking creature gets -1/-i until finish of turn.)

White White: Zhalfirin Knight gains first strike until end of turn.

Mirage (Common)

Zhalfirin Void

Zhalfirin Void (0)
Land

When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Tap: Add together Colorless.

Adventures in the Forgotten Realms Commander (Uncommon)

Other Versions

Dominaria (Uncommon)

Zhang Fei, Fierce Warrior

Zhang Fei, Tearing Warrior 4 White White (6)
Legendary Creature — Human being Soldier Warrior (four/4)

Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Masters Edition III (Uncommon)

Other Versions

Portal Three Kingdoms (Rare)

Zhang He, Wei General

Zhang He, Wei General 3 Black Black (v)
Legendary Brute — Human Soldier (4/ii)

Horsemanship (This animate being can't exist blocked except past creatures with horsemanship.)

Whenever Zhang He, Wei General attacks, each other creature y'all control gets +1/+0 until finish of turn.

Portal Three Kingdoms (Rare)

Zhang Liao, Hero of Hefei

Zhang Liao, Hero of Hefei 4 Black Black (half-dozen)
Legendary Creature — Man Soldier (iii/3)

Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card.

Portal Three Kingdoms (Rare)

Zhao Zilong, Tiger General

Zhao Zilong, Tiger Full general 3 White White (5)
Legendary Creature — Homo Soldier Warrior (3/3)

Horsemanship (This animal tin can't be blocked except by creatures with horsemanship.)

Whenever Zhao Zilong, Tiger General blocks, it gets +i/+i until terminate of turn.

Portal Three Kingdoms (Rare)

Zhou Yu, Chief Commander

Zhou Yu, Chief Commander 5 Blue Blue (7)
Legendary Creature — Human Soldier (eight/8)

Zhou Yu, Chief Commander can't attack unless defending histrion controls an Island.

Portal Three Kingdoms (Rare)

Zhuge Jin, Wu Strategist

Zhuge Jin, Wu Strategist 1 Blue Blue (three)
Legendary Brute — Human Advisor (1/1)

Tap: Target beast tin can't be blocked this plow. Activate only during your plough, before attackers are declared.

Portal Three Kingdoms (Rare)

Zhur-Taa Ancient

Zhur-Taa Ancient 3 Red Green (5)
Beast — Beast (7/5)

Whenever a actor taps a land for mana, that player adds ane mana of any type that land produced.

Dragon's Maze (Rare)

Zhur-Taa Druid

Zhur-Taa Druid Red Green (2)
Creature — Human being Druid (1/1)

Tap: Add together Green.

Whenever you tap Zhur-Taa Druid for mana, it deals 1 impairment to each opponent.

Guild Kit: Gruul (Common)

Zhur-Taa Goblin

Zhur-Taa Goblin Red Green (2)
Creature — Goblin Berserker (ii/2)

Riot (This creature enters the battlefield with your option of a +1/+i counter or haste.)

Ravnica Allegiance (Uncommon)

Zhur-Taa Swine

Guild Kit: Gruul (Common)

Other Versions

Gatecrash (Common)

Ziatora, the Incinerator

Ziatora, the Incinerator 3 Black Red Green (6)
Legendary Beast — Demon Dragon (6/6)

Flying

At the beginning of your end step, you may sacrifice another animate being. When yous practise, Ziatora, the Incinerator deals damage equal to that animal's power to any target and you lot create three Treasure tokens.

Streets of New Capenna (Mythic Rare)

Ziatora's Envoy

Ziatora'due south Envoy 1 Black Red Green (4)
Brute — Viashino Warrior (5/4)

Trample

Whenever Ziatora's Envoy deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the pinnacle of your library without paying its mana cost. If you don't, put that carte du jour into your hand.

Blitz 2 Black Red Green

Streets of New Capenna (Rare)

Ziatora's Proving Ground

Ziatora'southward Proving Basis (0)
Country — Swamp Mountain Woods

(Tap: Add Black, Red, or Green.)

Ziatora'due south Proving Ground enters the battlefield tapped.

Cycling 3 (3, Discard this bill of fare: Describe a card.)

Streets of New Capenna (Rare)

Zilortha, Strength Incarnate

Zilortha, Strength Incarnate 3 Red Green (5)
Legendary Creature — Dinosaur (seven/3)

Trample

Lethal damage dealt to creatures you control is determined by their ability rather than their toughness.

Ikoria: Lair of Behemoths (Mythic Rare)

Zimone, Quandrix Prodigy

Zimone, Quandrix Prodigy Green Blue (ii)
Legendary Creature — Man Sorcerer (ane/two)

1, Tap: You may put a land bill of fare from your hand onto the battlefield tapped.

4, Tap: Draw a menu. If you command eight or more lands, depict two cards instead.

Strixhaven: School of Mages (Uncommon)

Zirda, the Dawnwaker

Zirda, the Dawnwaker 1 Red or White Red or White (3)
Legendary Creature — Elemental Fox (iii/3)

Companion — Each permanent menu in your starting deck has an activated ability. (If this carte du jour is your called companion, y'all may put it into your hand from outside the game for 3 equally a sorcery.)

Abilities you lot activate that aren't mana abilities cost 2 less to activate. This consequence can't reduce the mana in that cost to less than ane mana.

1, Tap: Target animal can't cake this turn.

Ikoria: Lair of Behemoths (Rare)

Zndrsplt, Eye of Wisdom

Zndrsplt, Eye of Wisdom 4 Blue (5)
Legendary Animate being — Homunculus (i/4)

Partner with Okaun, Middle of Chaos (When this animate being enters the battlefield, target player may put Okaun into their mitt from their library, and then shuffle.)

At the starting time of combat on your turn, flip a coin until you lose a flip.

Whenever a role player wins a coin flip, describe a card.

Battlebond (Rare)

Zndrsplt's Judgment

Zndrsplt's Judgment 4 Blue (5)
Sorcery

For each role player, choose friend or foe. Each friend creates a token that's a re-create of a creature they control. Each foe returns a creature they control to its possessor's mitt.

Streets of New Capenna Commander (Rare)

Other Versions

Battlebond (Rare)

Zodiac Dog

Zodiac Domestic dog 2 Red (3)
Animate being — Dog (2/2)

Mountainwalk (This beast can't exist blocked every bit long equally defending player controls a Mountain.)

Portal Three Kingdoms (Common)

Zodiac Dragon

Zodiac Dragon 7 Red Red (ix)
Creature — Dragon (8/8)

When Zodiac Dragon is put into your graveyard from the battleground, yous may return it to your hand.

Masters Edition III (Rare)

Other Versions

Portal Three Kingdoms (Rare)

Zodiac Goat

Zodiac Goat Red (1)
Creature — Goat (1/one)

Mountainwalk (This animal can't be blocked as long as defending histrion controls a Mount.)

Portal Three Kingdoms (Common)

Zodiac Horse

Zodiac Equus caballus 3 Green (4)
Fauna — Equus caballus (3/3)

Islandwalk (This fauna can't be blocked as long as defending player controls an Island.)

Portal Three Kingdoms (Uncommon)

Zodiac Monkey

Zodiac Monkey 1 Green (ii)
Creature — Monkey (2/1)

Forestwalk (This creature can't be blocked as long as defending histrion controls a Forest.)

Portal Three Kingdoms (Common)

Other Versions

Ninth Edition (Common)

Zodiac Ox

Zodiac Ox 3 Green (4)
Brute — Ox (iii/3)

Swampwalk (This brute tin't be blocked equally long as defending actor controls a Swamp.)

Portal Three Kingdoms (Uncommon)

Zodiac Pig

Zodiac Hog 3 Black (four)
Creature — Boar (three/3)

Swampwalk (This fauna can't be blocked as long equally defending player controls a Swamp.)

Portal Three Kingdoms (Uncommon)

Zodiac Rabbit

Zodiac Rabbit Green (1)
Beast — Rabbit (ane/1)

Forestwalk (This animate being can't be blocked as long every bit defending player controls a Forest.)

Portal Three Kingdoms (Common)

Zodiac Rat

Zodiac Rat Black (ane)
Creature — Rat (one/i)

Swampwalk (This animal can't be blocked every bit long as defending player controls a Swamp.)

Portal Three Kingdoms (Common)

Zodiac Rooster

Zodiac Rooster 1 Green (ii)
Fauna — Bird (2/1)

Plainswalk (This beast can't exist blocked as long every bit defending player controls a Plains.)

Portal Three Kingdoms (Common)

Zodiac Snake

Zodiac Serpent 2 Black (3)
Creature — Snake (2/2)

Swampwalk (This animate being can't exist blocked every bit long as defending thespian controls a Swamp.)

Portal Three Kingdoms (Common)

Zodiac Tiger

Zodiac Tiger 2 Green Green (iv)
Beast — Cat (three/4)

Forestwalk (This creature can't exist blocked every bit long as defending thespian controls a Forest.)

Portal Three Kingdoms (Uncommon)

Zoetic Cavern

Zoetic Cave (0)
Land

Tap: Add Colorless.

Morph 2 (You may cast this card face down as a 2/2 creature for 3. Plow it face up any time for its morph cost.)

Masters 25 (Uncommon)

Zof Bloodbog

Zof Bloodbog (0)
Land

Zof Bloodbog enters the battlefield tapped.

Tap: Add Black.

Zendikar Rising (Uncommon)

Zof Consumption

Zof Consumption 4 Black Black (6)
Sorcery

Each opponent loses 4 life and y'all proceeds iv life.

Zendikar Rising (Uncommon)

Zof Shade

Zof Shade 3 Black (4)
Beast — Shade (2/ii)

2 Black: Zof Shade gets +2/+two until finish of plough.

Magic 2015 Core Set (Common)

Other Versions

Rise of the Eldrazi (Common)

Zombie Apocalypse

Zombie Apocalypse 3 Black Black Black (vi)
Sorcery

Render all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.

Innistrad: Midnight Hunt Commander (Rare)

Other Versions

Dark Ascension (Rare)

Zombie Assassin

Zombie Assassin 4 Black (5)
Creature — Zombie Assassin (3/2)

Tap, Exile two cards from your graveyard and Zombie Assassinator: Destroy target nonblack creature. It can't be regenerated.

Odyssey (Common)

Zombie Boa

Zombie Boa 4 Black (5)
Creature — Zombie Snake (3/iii)

1 Black: Choose a colour. Whenever Zombie Boa becomes blocked past a creature of that color this plow, destroy that fauna. Activate only as a sorcery.

Apocalypse (Common)

Zombie Brute

Zombie Beast 6 Black (7)
Brute — Zombie (5/4)

Amplify one (Equally this brute enters the battlefield, put a +ane/+1 counter on information technology for each Zombie carte du jour you reveal in your hand.)

Trample

Legions (Uncommon)

Zombie Cannibal

Zombie Cannibal Black (ane)
Creature — Zombie (one/1)

Whenever Zombie Carnivorous deals combat damage to a player, yous may exile target carte from that player's graveyard.

Odyssey (Common)

Zombie Cutthroat

Zombie Cutthroat 3 Black Black (5)
Creature — Zombie (iii/iv)

Morph—Pay 5 life. (You may cast this carte confront down equally a 2/2 beast for 3. Turn it face upward any time for its morph cost.)

Scourge (Common)

Zombie Fanboy

Zombie Fanboy 2 Black (3)
Creature — Zombie Gamer (1/1)

As Zombie Fanboy enters the battlefield, choose an artist.

Whenever a permanent with art by the chosen creative person is put into a graveyard, put two +ane/+1 counters on Zombie Fanboy.

Unhinged (Uncommon)

Zombie Infestation

Zombie Infestation 1 Black (2)
Enchantment

Discard 2 cards: Create a 2/2 black Zombie beast token.

Jumpstart (Uncommon)

Zombie Master

Zombie Master 1 Black Black (3)
Brute — Zombie (ii/3)

Other Zombie creatures have swampwalk. (They can't exist blocked every bit long equally defending player controls a Swamp.)

Other Zombies have "Black: Regenerate this permanent."

Masters Edition IV (Uncommon)

Zombie Mob

Zombie Mob 2 Black Black (4)
Animate being — Zombie (2/0)

Zombie Mob enters the battlefield with a +ane/+1 counter on it for each animal bill of fare in your graveyard.

When Zombie Mob enters the battleground, exile all creature cards from your graveyard.

Mirage (Uncommon)

Zombie Musher

Zombie Musher 3 Black (iv)
Snow Brute — Zombie (2/3)

Snow landwalk (This animate being tin't be blocked as long as defending player controls a snow land.)

Snow: Regenerate Zombie Musher. (Snow can be paid with one mana from a snow source.)

Coldsnap (Common)

Zombie Ogre

Zombie Ogre 3 Black Black (5)
Creature — Zombie Ogre (iii/5)

At the commencement of your end step, if a beast died this plough, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)

Zombie Scavengers

Zombie Scavengers 2 Black (three)
Creature — Zombie (3/1)

Exile the summit creature card of your graveyard: Regenerate Zombie Scavengers.

Weatherlight (Common)

Zombie Trailblazer

Zombie Trailblazer Black Black Black (3)
Creature — Zombie Spotter (2/two)

Tap an untapped Zombie y'all command: Target land becomes a Swamp until stop of turn.

Tap an untapped Zombie y'all command: Target creature gains swampwalk until end of turn. (It can't exist blocked as long as defending player controls a Swamp.)

Torment (Uncommon)

Zombified

Unstable (Uncommon)

Zombify

Zombify 3 Black (iv)
Sorcery

Render target brute menu from your graveyard to the battlefield.

Masters 25 (Uncommon)

Zo-Zu the Punisher

Zo-Zu the Punisher 1 Red Red (3)
Legendary Creature — Goblin Warrior (2/ii)

Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that state'southward controller.

Duel Decks: Mind vs. Might (Rare)

Other Versions

Champions of Kamigawa (Rare)

Zulaport Chainmage

Zulaport Chainmage 3 Black (4)
Creature — Human Shaman Ally (four/2)

Cohort — Tap, Tap an untapped Ally y'all control: Target opponent loses 2 life.

Oath of the Gatewatch (Common)

Zulaport Cutthroat

Zulaport Cutthroat 1 Black (two)
Creature — Man Rogue Marry (1/one)

Whenever Zulaport Cutthroat or another animate being y'all control dies, each opponent loses 1 life and you proceeds 1 life.

Time Spiral Remastered (Bonus)

Zulaport Duelist

Zulaport Duelist Blue (1)
Creature — Human Rogue (1/1)

Flash

When Zulaport Duelist enters the battleground, up to i target creature gets -2/-0 until finish of turn. Its controller mills two cards. (They put the pinnacle two cards of their library into their graveyard.)

Zendikar Rising (Common)

Zulaport Enforcer

Zulaport Enforcer Black (1)
Creature — Human Warrior (one/1)

Level upwardly 4 (4: Put a level counter on this. Level up just equally a sorcery.)

LEVEL i-ii

iii/3

LEVEL 3+

5/v

Zulaport Enforcer tin can't be blocked except by black creatures.

Rise of the Eldrazi (Common)

Zuo Ci, the Mocking Sage

Zuo Ci, the Mocking Sage 1 Green Green (3)
Legendary Creature — Human Advisor (1/ii)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Zuo Ci, the Mocking Sage tin can't be blocked by creatures with horsemanship.

Portal Three Kingdoms (Rare)

Zur the Enchanter

Zur the Enchanter 1 White Blue Black (4)
Legendary Beast — Man Wizard (ane/4)

Flight

Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battleground, then shuffle.

Commander Legends (Mythic Rare)

Other Versions

Coldsnap (Rare)

Modern Masters 2017 Edition (Rare)

Zuran Orb

Zuran Orb 0 (0)
Artifact

Sacrifice a land: You gain 2 life.

Modern Horizons 2 (Uncommon)

Zuran Spellcaster

Zuran Spellcaster 2 Blue (3)
Creature — Human being Wizard (1/1)

Tap: Zuran Spellcaster deals 1 impairment to whatsoever target.

Masters Edition II (Common)

Other Versions

Ice Age (Common)

Zurgo Bellstriker

Zurgo Bellstriker Red (1)
Legendary Brute — Orc Warrior (2/2)

Zurgo Bellstriker tin't block creatures with power 2 or greater.

Dash 1 Red (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its possessor's hand at the first of the next end step.)

Dragons of Tarkir (Rare)

Zurgo Helmsmasher

Zurgo Helmsmasher 2 Red White Black (v)
Legendary Creature — Orc Warrior (7/2)

Haste

Zurgo Helmsmasher attacks each combat if able.

Zurgo Helmsmasher has indestructible as long every bit it's your plough.

Whenever a animal dealt damage by Zurgo Helmsmasher this plow dies, put a +one/+one counter on Zurgo Helmsmasher.

Khans of Tarkir (Mythic Rare)

Other Versions

Duel Decks: Speed vs. Cunning (Mythic Rare)

Zur's Weirding

Zur's Weirding 3 Blue (4)
Enchantment

Players play with their hands revealed.

If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a role player does, put that card into its possessor'due south graveyard. Otherwise, that thespian draws a bill of fare.

Ice Age (Rare)

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Source: https://gatherer.wizards.com/pages/search/default.aspx?page=240&name=+[jaya&ballard,%20task%20mage]